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  2. Social cue - Wikipedia

    en.wikipedia.org/wiki/Social_cue

    In the classroom, there is a development of cues between the teacher and student. Classrooms develop their own ways of talking and communicating information. Once a set of verbal and nonverbal behaviors takes place in a classroom on a consistent basis, it becomes a norm or set of rules within the classroom.

  3. Zone of proximal development - Wikipedia

    en.wikipedia.org/wiki/Zone_of_proximal_development

    Alternatively, Vygotsky saw natural, spontaneous development as important, but not all-important. He believed that children would not advance very far if they were left to discover everything on their own It is crucial for a child's development that they are able to interact with more knowledgeable others: they are not able to expand on what ...

  4. Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_communication

    Nonverbal communication involves the conscious and unconscious processes of encoding and decoding. Encoding is defined as our ability to express emotions in a way that the receiver(s). Decoding is called "nonverbal sensitivity", defined as the ability to take this encoded emotion and interpret its meanings accurately to what the sender intended ...

  5. Science of reading - Wikipedia

    en.wikipedia.org/wiki/Science_of_reading

    According to some researchers, having a highly qualified teacher in every classroom is an educational necessity, and a 2023 study of 512 classroom teachers in 112 schools showed that teachers' knowledge of language and literacy reliably predicted students' reading foundational skills scores, but not reading comprehension scores. [107]

  6. Source–message–channel–receiver model of communication

    en.wikipedia.org/wiki/Source–message–channel...

    The choice of the right channel affects successful communication. For example, a classroom teacher has to decide which contents to present orally, by talking about them, and which ones to present visually through books. The choice also depends on the receiver whose decoding skills may be better for some channels than for others. [51] [60]

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  8. Observational learning - Wikipedia

    en.wikipedia.org/wiki/Observational_learning

    A behavior may be learned socially, but the fact that it was learned socially does not necessarily mean it will last. The fact that the behavior is rewarding has a role in cultural stability as well. The ability for socially-learned behaviors to stabilize across generations is also mitigated by the complexity of the behavior.

  9. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.