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  2. Computational theory of mind - Wikipedia

    en.wikipedia.org/wiki/Computational_theory_of_mind

    While the computer metaphor draws an analogy between the mind as software and the brain as hardware, CTM is the claim that the mind is a computational system. More specifically, it states that a computational simulation of a mind is sufficient for the actual presence of a mind, and that a mind truly can be simulated computationally.

  3. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    Software and hardware are matched so that the processing of the user input is fast enough, and the latency of the computer output is not disruptive to the workflow. The following experimental design principles are considered, when evaluating a current user interface , or designing a new user interface:

  4. Information processing (psychology) - Wikipedia

    en.wikipedia.org/wiki/Information_processing...

    In cognitive psychology, information processing is an approach to the goal of understanding human thinking that treats cognition as essentially computational in nature, with the mind being the software and the brain being the hardware. [1] It arose in the 1940s and 1950s, after World War II. [2]

  5. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    Information processing theory is the approach to the study of cognitive development evolved out of the American experimental tradition in psychology. Developmental psychologists who adopt the information processing perspective account for mental development in terms of maturational changes in basic components of a child's mind.

  6. Cognitive computing - Wikipedia

    en.wikipedia.org/wiki/Cognitive_computing

    Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing.These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision (object recognition), human–computer interaction, dialog and narrative generation, among other technologies.

  7. Computers are social actors - Wikipedia

    en.wikipedia.org/wiki/Computers_are_social_actors

    Personality: When a computer user mindlessly creates a personality for a computer based on verbal or paraverbal cues in the interface. For example, research from 1996 and 2001 found people with dominant personalities preferred computers that also had a 'dominant personality'; that is, the computer used strong, assertive language during tasks.

  8. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    It is an interdisciplinary field spanning computer science, psychology, and cognitive science. [1] While some core ideas in the field may be traced as far back as to early philosophical inquiries into emotion , [ 2 ] the more modern branch of computer science originated with Rosalind Picard 's 1995 paper entitled "Affective Computing" [ 3 ] and ...

  9. Peopleware - Wikipedia

    en.wikipedia.org/wiki/Peopleware

    Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine interaction.