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The Need for Speed video game series is published by Electronic Arts.Games in the series were primarily developed by Canadian developer EA Canada from 1992 to 2001. [1] They were later primarily developed by Canadian developer EA Black Box for a period of the series' history from 2002 to 2011.
Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series.Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Need for Speed: Most Wanted [a] is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012.
Need for Speed Rivals is a 2013 racing video game developed in collaboration between Ghost Games and Criterion Games, and published by Electronic Arts.It is the twentieth installment in the Need for Speed series, and the debut title for Ghost Games (the formally-named EA Gothenburg; which would be the main developer of all subsequent non-mobile installments up until 2020).
The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.
Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
The development team was initially composed of 20 people, who did not work on Carbon, but gradually grew to over 100 people by June 2007. [15] ProStreet is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3.
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