enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Refraction of light at the interface between two media of different refractive indices, with n 2 > n 1.Since the velocity is lower in the second medium (v 2 < v 1), the angle of refraction θ 2 is less than the angle of incidence θ 1; that is, the ray in the higher-index medium is closer to the normal.

  3. Refractive index - Wikipedia

    en.wikipedia.org/wiki/Refractive_index

    The reflection angle is equal to the incidence angle, and the amount of light that is reflected is determined by the reflectivity of the surface. The reflectivity can be calculated from the refractive index and the incidence angle with the Fresnel equations, which for normal incidence reduces to [42]: 44

  4. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    The equations consider a plane wave incident on a plane interface at angle of incidence, a wave reflected at angle =, and a wave transmitted at angle . In the case of an interface into an absorbing material (where n is complex) or total internal reflection, the angle of transmission does not generally evaluate to a real number.

  5. Brewster's angle - Wikipedia

    en.wikipedia.org/wiki/Brewster's_angle

    where θ 1 is the angle of reflection (or incidence) and θ 2 is the angle of refraction. Using Snell's law, ⁡ = ⁡, one can calculate the incident angle θ 1 = θ B at which no light is reflected:

  6. Reflectance - Wikipedia

    en.wikipedia.org/wiki/Reflectance

    When reflection occurs from thin layers of material, internal reflection effects can cause the reflectance to vary with surface thickness. Reflectivity is the limit value of reflectance as the sample becomes thick; it is the intrinsic reflectance of the surface, hence irrespective of other parameters such as the reflectance of the rear surface.

  7. Lambert's cosine law - Wikipedia

    en.wikipedia.org/wiki/Lambert's_cosine_law

    In optics, Lambert's cosine law says that the observed radiant intensity or luminous intensity from an ideal diffusely reflecting surface or ideal diffuse radiator is directly proportional to the cosine of the angle θ between the observer's line of sight and the surface normal; I = I 0 cos θ.

  8. AOL Mail - AOL Help

    help.aol.com/products/aol-webmail

    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.

  9. Transfer-matrix method (optics) - Wikipedia

    en.wikipedia.org/wiki/Transfer-matrix_method...

    Reflection from a stratified interface. The Abeles matrix method [3] [4] [5] is a computationally fast and easy way to calculate the specular reflectivity from a stratified interface, as a function of the perpendicular momentum transfer, Q z: = ⁡ =