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  2. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.The engine was originally based on id Tech 3.Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.

  3. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine, used in Call of Duty 2 onward. At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. [ 1 ]

  4. Halo Infinite - Wikipedia

    en.wikipedia.org/wiki/Halo_Infinite

    Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios.It is the sixth mainline installment in the Halo series, [1] following Halo 5: Guardians (2015).

  5. Review: NCAA Football 14 runs wild with Infinity Engine 2 - AOL

    www.aol.com/news/2013-07-08-review-ncaa-football...

    New to the game is the Infinity Engine 2, an upgrade to the physics engine that made its debut in Madden NFL 13. Players in NCAA Football 14 now move with the same realism as in Madden, ...

  6. BioWare - Wikipedia

    en.wikipedia.org/wiki/BioWare

    BioWare created the Infinity Engine to use it as a core component for development of the Baldur's Gate series (1998–2001), which were 2D role-playing video games based on Dungeons & Dragons. The engine was also used by Black Isle Studios to create the critically acclaimed Planescape: Torment (1999) and the Icewind Dale series (2000–2002).

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [8] Each Shader Engine now has two sets of L1 caches.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Icewind Dale II - Wikipedia

    en.wikipedia.org/wiki/Icewind_Dale_II

    The Infinity Engine was modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine. The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules.