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  2. Tsetlin machine - Wikipedia

    en.wikipedia.org/wiki/Tsetlin_machine

    A Tsetlin machine is a form of learning automaton collective for learning patterns using propositional logic. Ole-Christoffer Granmo created [ 1 ] and gave the method its name after Michael Lvovitch Tsetlin , who invented the Tsetlin automaton [ 2 ] and worked on Tsetlin automata collectives and games. [ 3 ]

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of Python 2. [37] Python consistently ranks as one of the most popular programming languages, and has gained widespread use in the machine learning community. [38] [39] [40] [41]

  4. Kernel method - Wikipedia

    en.wikipedia.org/wiki/Kernel_method

    Empirically, for machine learning heuristics, choices of a function that do not satisfy Mercer's condition may still perform reasonably if at least approximates the intuitive idea of similarity. [6] Regardless of whether k {\displaystyle k} is a Mercer kernel, k {\displaystyle k} may still be referred to as a "kernel".

  5. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    This characterization states that a function is primitive recursive if and only if there is a natural number m such that the function can be computed by a Turing machine that always halts within A(m,n) or fewer steps, where n is the sum of the arguments of the primitive recursive function. [5]

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A built-in function, or builtin function, or intrinsic function, is a function for which the compiler generates code at compile time or provides in a way other than for other functions. [23] A built-in function does not need to be defined like other functions since it is built in to the programming language. [24]

  7. Little man computer - Wikipedia

    en.wikipedia.org/wiki/Little_man_computer

    Little Man Computer simulator. The Little Man Computer (LMC) is an instructional model of a computer, created by Dr. Stuart Madnick in 1965. [1] The LMC is generally used to teach students, because it models a simple von Neumann architecture computer—which has all of the basic features of a modern computer.

  8. Automated theorem proving - Wikipedia

    en.wikipedia.org/wiki/Automated_theorem_proving

    A good example of this was the machine-aided proof of the four color theorem, which was very controversial as the first claimed mathematical proof that was essentially impossible to verify by humans due to the enormous size of the program's calculation (such proofs are called non-surveyable proofs).

  9. Simon's problem - Wikipedia

    en.wikipedia.org/wiki/Simon's_problem

    Simon's problem considers access to a function : {,} {,}, as implemented by a black box or an oracle. This function is promised to be either a one-to-one function, or a two-to-one function; if is two-to-one, it is furthermore promised that two inputs and ′ evaluate to the same value if and only if and ′ differ in a fixed set of bits. I.e.,