enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    Perspective projection or perspective transformation is a projection where three-dimensional objects are projected on a picture plane. This has the effect that distant objects appear smaller than nearer objects. It also means that lines which are parallel in nature (that is, meet at the point at infinity) appear to intersect in the projected image

  3. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    A point P somewhere in the world at coordinate (,,) relative to the axes X1, X2, and X3. The projection line of point P into the camera. This is the green line which passes through point P and the point O. The projection of point P onto the image plane, denoted Q. This point is given by the intersection of the projection line (green) and the ...

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  5. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    A photo demonstrating a vanishing point at the end of the railroad. A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of mutually parallel lines in three-dimensional space appear to converge.

  6. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  7. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  8. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    X represents the point of interest in both cameras. Points x L and x R are the projections of point X onto the image planes. Epipolar geometry. Each camera captures a 2D image of the 3D world. This conversion from 3D to 2D is referred to as a perspective projection and is described by the pinhole camera model. It is common to model this ...

  9. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    For any point P on M, there is a unique line through N and P, and this line intersects the plane z = 0 in exactly one point P ′, known as the stereographic projection of P onto the plane. In Cartesian coordinates ( x , y , z ) on the sphere and ( X , Y ) on the plane, the projection and its inverse are given by the formulas