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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  3. Planar projection - Wikipedia

    en.wikipedia.org/wiki/Planar_projection

    Planar projections are the subset of 3D graphical projections constructed by linearly mapping points in three-dimensional space to points on a two-dimensional projection plane. The projected point on the plane is chosen such that it is collinear with the corresponding three-dimensional point and the centre of projection .

  4. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The mapping from the coordinates of a 3D point P to the 2D image coordinates of the point's projection onto the image plane, according to the pinhole camera model, is given by

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric projection will show the object's sides foreshortened, by approximately 80%.

  6. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of several types of graphical projection, including elevation and plan views. To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of ...

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  8. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    Points x L and x R are the projections of point X onto the image planes. Epipolar geometry. Each camera captures a 2D image of the 3D world. This conversion from 3D to 2D is referred to as a perspective projection and is described by the pinhole camera model. It is common to model this projection operation by rays that emanate from the camera ...

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The 3D projection step transforms the view volume into a cube with the corner point coordinates (-1, -1, 0) and (1, 1, 1); Occasionally other target volumes are also used. This step is called projection , even though it transforms a volume into another volume, since the resulting Z coordinates are not stored in the image, but are only used in Z ...

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