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Thief II ' s increased focus on stealth necessitated new level design concepts: the most stealth-based missions in Thief had centered on urban burglary, but Pearsall explained that this "would get tired pretty fast" if repeated in every level. The team diversified Thief II by designing missions with such objectives as kidnapping, blackmail and ...
The series consists of Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and Thief (2014). An expanded version of Thief: The Dark Project , titled Thief Gold , was released in 1999 and features three extra maps and a number of bug fixes.
Thief II uses a revised version of the Dark Engine, and therefore it is difficult to open levels created for Thief with DromEd for Thief II. ShockEd is not compatible with any Dark Engine games aside from System Shock 2. However, basic level geometry can be moved between editors using a geometry export feature called "multibrush".
[2] [1] An expanded edition of the game, Thief Gold, was released by Looking Glass and Eidos on November 2, 1999. [ 65 ] [ 66 ] It features three new missions, and improvements to the original 12. [ 67 ] [ 68 ] Its disc also contains a level editor and a " making of Thief II: The Metal Age " video, among other extras.
[7] [8] However, the Thief series had been planned as a trilogy, [7] and work on Thief III was "in a fairly advanced stage" when the company closed, according to PC Zone ' s Keith Pullin. [9] Thief II designers Randy Smith and Terri Brosius had been appointed as lead designers on Thief III, and they had done several months of concept work for ...
The central ideas behind "Robbing the Cradle" were conceived by Thief: Deadly Shadows project director Randy Smith in 2000. [3] [7] [1] Smith had designed a horror-based level, "Return to the Cathedral", in 1998's Thief: The Dark Project. Although he had intended only to make it "atmospheric and suspenseful", the level was widely held to be ...
Thief received "mixed or average" reviews, according to video game review aggregator Metacritic. [33] [35] [34] Most reviewers praised its stealth gameplay, level design, graphics, and replay value, but criticized its map layout, technical issues, and story.
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