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  2. Thief II - Wikipedia

    en.wikipedia.org/wiki/Thief_II

    The team diversified Thief II by designing missions with such objectives as kidnapping, blackmail and eavesdropping. [9] The first two levels were designed to seamlessly introduce new players to the core game mechanics, without a tutorial mission that might lose the interest of experienced players. [10]

  3. Thief (series) - Wikipedia

    en.wikipedia.org/wiki/Thief_(series)

    Responding to criticism of the original Thief that more time was spent on combat than actually living up to the title of the game, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters.

  4. The Dark Mod - Wikipedia

    en.wikipedia.org/wiki/The_Dark_Mod

    The Dark Mod is a free and open-source software first-person stealth video game, inspired by the Thief series by Looking Glass Studios.The game provides the basic framework and tools (engine, assets, models, and editor) for more than 170 fan-made missions, including several multi-mission campaigns.

  5. Thief: The Dark Project - Wikipedia

    en.wikipedia.org/wiki/Thief:_The_Dark_Project

    Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive.Set in a fantasy metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a ...

  6. Thief: Deadly Shadows - Wikipedia

    en.wikipedia.org/wiki/Thief:_Deadly_Shadows

    [7] [8] However, the Thief series had been planned as a trilogy, [7] and work on Thief III was "in a fairly advanced stage" when the company closed, according to PC Zone ' s Keith Pullin. [9] Thief II designers Randy Smith and Terri Brosius had been appointed as lead designers on Thief III, and they had done several months of concept work for ...

  7. Dark Engine - Wikipedia

    en.wikipedia.org/wiki/Dark_Engine

    DromEd for Thief: The Dark Project and Thief Gold use the same version of the Dark Engine and therefore can open levels created for each game, although Thief Gold levels may refer to in-game objects that are not found in Thief. Thief II uses a revised version of the Dark Engine, and therefore it is difficult to open levels created for Thief ...

  8. Robbing the Cradle - Wikipedia

    en.wikipedia.org/wiki/Robbing_the_Cradle

    The central ideas behind "Robbing the Cradle" were conceived by Thief: Deadly Shadows project director Randy Smith in 2000. [3] [7] [1] Smith had designed a horror-based level, "Return to the Cathedral", in 1998's Thief: The Dark Project. Although he had intended only to make it "atmospheric and suspenseful", the level was widely held to be ...

  9. Thief (2014 video game) - Wikipedia

    en.wikipedia.org/wiki/Thief_(2014_video_game)

    Thief is set in a dark fantasy world inspired by Victorian, Gothic, and steampunk aesthetics. Garrett, a master thief who has been away from his hometown for a long time, returns to it, a place known only as The City, and finds it ruled with an iron grip by a tyrant called the Baron.