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  2. 50 Real Photos That Look Like They’re Straight Out Of ... - AOL

    www.aol.com/100-real-photos-look-straight...

    Latter believes game graphics don't always have to be ultra-realistic - like the photos featured in this list. But it really depends on the game. "For some games, realistic graphics add to the ...

  3. Unrecord - Wikipedia

    en.wikipedia.org/wiki/Unrecord

    The first official trailer of Unrecord garnered widespread media attention for its realistic graphics and presentation. [2] Michael McWhertor of Polygon described Unrecord as "unsettlingly real", [ 2 ] Tyler Wilde of PC Gamer deemed the graphics "freakily photorealistic", [ 12 ] and Christopher Castellaw of Game Rant said the trailer was ...

  4. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    Video game graphics from the fifth generation of video game consoles, during which some of the first consoles capable of rendering 3D graphics were released, used low poly modeling due to technological limitations. As graphics and console rendering power improved however, the vast majority of video games moved on to more realistic graphics with ...

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.

  6. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Allyson Cochran, writing for The Gamer, applauded the game's "astonishingly impressive graphics", further elaborating that it would "leave you questioning if you've stumbled upon a Roblox game at all". [106] Logan Gilchrist of Dot Esports called the game "interesting because it provides more story than the average Roblox horror game". [107]

  7. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  8. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  9. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.