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  2. Interdisciplinarity - Wikipedia

    en.wikipedia.org/wiki/Interdisciplinarity

    This approach emphasizes active learning, critical thinking, and problem-solving skills, equipping students with the adaptability needed in an increasingly interconnected world. [2] For example, the subject of land use may appear differently when examined by different disciplines, for instance, biology , chemistry , economics , geography , and ...

  3. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

  4. Quest to Learn - Wikipedia

    en.wikipedia.org/wiki/Quest_to_Learn

    The school encourages hands-on problem solving, [5] and is designed to promote learning of skills many experts say are necessary for college and career success, such as systems thinking, collaboration, and digital literacy. Not only do students play games in the classrooms, they learn to make them in order to demonstrate their systems thinking ...

  5. Positive interdependence - Wikipedia

    en.wikipedia.org/wiki/Positive_interdependence

    Computer games can also be designed to promote positive interdependence by designing software tools that harness themes such as resource, role, and task interdependencies. A strategy for resource interdependence is to design learning games where no group member has all of the information to complete the task.

  6. Integrative learning - Wikipedia

    en.wikipedia.org/wiki/Integrative_learning

    Integrative learning is a learning theory describing a movement toward integrated lessons helping students make connections across curricula. This higher education concept is distinct from the elementary and high school "integrated curriculum" movement.

  7. Connected learning - Wikipedia

    en.wikipedia.org/wiki/Connected_Learning

    Connected learning is a type of learning in which a young person pursues a personal interest with friends and adults. This learning method is linked to academic achievement, career success, or civic engagement. [1] The approach leverages new media to broaden access to opportunities and meaningful learning experiences.

  8. Connectivism - Wikipedia

    en.wikipedia.org/wiki/Connectivism

    When the interaction time between the actors of a learning environment is not enough, the learning networks cannot be consolidated. Perceiving connections between fields, ideas and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent of learning activities. Decision-making is itself a learning process.

  9. Psychology of learning - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_learning

    This approach viewed learning as interacting with incentives in the environment. For instance, Ute Holzkamp-Osterkamp viewed motivation as interconnected with learning. [1] Lev Vygotsky's zone of proximal development influenced educators to view learning activities in relation to the students' comfort zones. [2] [10]