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  2. Positive interdependence - Wikipedia

    en.wikipedia.org/wiki/Positive_interdependence

    Computer games can also be designed to promote positive interdependence by designing software tools that harness themes such as resource, role, and task interdependencies. A strategy for resource interdependence is to design learning games where no group member has all of the information to complete the task.

  3. Integrative learning - Wikipedia

    en.wikipedia.org/wiki/Integrative_learning

    Deliberately searching for ways in which you can mingle standards and content is imperative if you want to create truly authentic experiences because, in the world outside of the classroom, content is not stand-alone." [5] [6] Concept map describing activities offered by universities to encourage integrative learning.

  4. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    The authors wanted to design a model which explained each component of the teaching and learning process while at the same time examining the relationship between the media and instruction. The model consists of ten elements and was constructed for teachers who both design and deliver instruction. [ 2 ]

  5. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.

  6. Connectivism - Wikipedia

    en.wikipedia.org/wiki/Connectivism

    When the interaction time between the actors of a learning environment is not enough, the learning networks cannot be consolidated. Perceiving connections between fields, ideas and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent of learning activities. Decision-making is itself a learning process.

  7. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

  8. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."

  9. Learning community - Wikipedia

    en.wikipedia.org/wiki/Learning_community

    A learning community is a group of people who share common academic goals and attitudes and meet semi-regularly to collaborate on classwork. Such communities have become the template for a cohort-based, interdisciplinary approach to higher education.