Search results
Results from the WOW.Com Content Network
Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [5] [unreliable source] 7 Days to Die 2013 The Fun Pimps Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom
Traditional texturemapping of a set of textures involves applying each texture to the mesh, one at a time, slicing up the mesh at the texture seams. Also, mipmapping a set of textures becomes problematic -> most systems will generate maps on a per-map basis, which has aliasing artifacts, unless the process combines adjacent textures for each ...
Herobrine is an urban legend and creepypasta from the video game Minecraft, originating from an anonymous post on the imageboard website 4chan in 2010. He is depicted as a version of the Minecraft character Steve, but with solid white eyes that lack pupils. In numerous iterations, Herobrine has possessed several different unnatural abilities ...
The 59-year-old was also served with an indefinite restraining order against his victims. Detectives said they launched an investigation in 2016 after a woman claimed he abused her multiple times ...
A French court found all 51 defendants guilty on Thursday in a mass rape case including Dominique Pelicot, who repeatedly drugged his then wife, Gisele, and allowed dozens of strangers into the ...
It can also be worked into other forms with unusual properties such as reflecting only the light of the Moon. The fictional metal has appeared in other fantasy universes, games, and books. "Mythril" appears in the video game series Final Fantasy and Kingdom Hearts. "Mithral" is used in D&D books; "Milrith" in Simon the Sorcerer.
A 5-year-old girl was killed by two of her family’s dogs and another person was injured in California on Sunday, according to local media. The dogs are a 10-year-old Rottweiler and a 6-year-old ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.