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Abstract machines are typically categorized into two types based on the quantity of operations they can execute simultaneously at any given moment: deterministic abstract machines and non-deterministic abstract machines. [2] A deterministic abstract machine is a system in which a particular beginning state or condition always yields the same ...
Each level uses a system of expression involving a unique set of objects and compositions that apply only to a particular domain. [12] Each relatively abstract, "higher" level builds on a relatively concrete, "lower" level, which tends to provide an increasingly "granular" representation. For example, gates build on electronic circuits, binary ...
In computer science, automatic programming [1] is a type of computer programming in which some mechanism generates a computer program, to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time.
The abstraction principle is mentioned in several books. Some of these, together with the formulation if it is succinct, are listed below. Alfred John Cole, Ronald Morrison (1982) An introduction to programming with S-algol: "[Abstraction] when applied to language design is to define all the semantically meaningful syntactic categories in the language and allow an abstraction over them".
This abstract machine over-approximates the behaviours of the system: the abstract system is thus made simpler to analyze, at the expense of incompleteness (not every property true of the original system is true of the abstract system). If properly done, though, abstract interpretation is sound (every property true of the abstract system can be ...
In computer science, an abstract state machine (ASM) is a state machine operating on states that are arbitrary data structures (structure in the sense of mathematical logic, that is a nonempty set together with a number of functions and relations over the set).
Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory).
A hardware abstraction layer (HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. . Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be changed to run on systems with different hardwa