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The distance from a point to a plane in three-dimensional Euclidean space [7] The distance between two lines in three-dimensional Euclidean space [8] The distance from a point to a curve can be used to define its parallel curve, another curve all of whose points have the same distance to the given curve. [9]
where (,) is the predicted projection of point on image and (,) denotes the Euclidean distance between the image points represented by vectors and . Because the minimum is computed over many points and many images, bundle adjustment is by definition tolerant to missing image projections, and if the distance metric is chosen reasonably (e.g ...
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...
A 2D digital space usually means a 2D grid space that only contains integer points in 2D Euclidean space. A 2D image is a function on a 2D digital space (See image processing ). In Rosenfeld and Kak's book, digital connectivity are defined as the relationship among elements in digital space.
In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. [1] [self-published source] [2] [3] The rigid transformations include rotations, translations, reflections, or any sequence of ...
A triangle with one or two extremely acute angles, hence a long/thin shape, which has undesirable properties during some interpolation or rasterization processes. [30] Software renderer Rendering software that doesn't use specialized hardware (a GPU) for its computations, i.e. only uses CPU for rendering. Sparse texture
Vector game can also refer to a video game that uses a vector graphics display capable of projecting images using an electron beam to draw images instead of with pixels, much like a laser show. Many early arcade games used such displays, as they were capable of displaying more detailed images than raster displays on the hardware available at ...