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In its simplest implementation for linear cases such as lines, the DDA algorithm interpolates values in interval by computing for each x i the equations x i = x i−1 + 1, y i = y i−1 + m, where m is the slope of the line. This slope can be expressed in DDA as follows:
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.
The integrators in a DDA are implemented as accumulators, with the numeric result converted back to a pulse rate by the overflow of the accumulator. The primary advantages of a DDA over the conventional analog differential analyzer are greater precision of the results and the lack of drift/noise/slip/lash in the calculations. The precision is ...
Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.
The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It's a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Bottom line. Most Americans have one or more time deposit accounts in the form of a checking account, savings account or money market account. These accounts are highly liquid, making them useful ...
DDA line algorithm: plots points of a 2-dimensional array to form a straight line between 2 specified points (uses floating-point math) Xiaolin Wu's line algorithm: algorithm for line antialiasing. Midpoint circle algorithm: an algorithm used to determine the points needed for drawing a circle