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sView relies on FFmpeg decoders, which allow opening a wide variety of media formats - from still images to videos and music. Audio playback relies on OpenAL Soft. sView displays image-based and text-based subtitles, provides audio/subtitle stream selection (audio steam auto-selection is based on user interface language), attachment of external audio/subtitle files, has audio/video delay setup ...
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing).
Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java ...
From a diverse team of open source enthusiasts comes libGDX, a cross-platform game development framework that allows programmers to write, test, and debug Java games on a desktop PC running Windows, Linux, or Mac OS X and deploy that same code to Android, iOS and WebGL-enabled browsers—something not widely available right now.
Citra is a discontinued [5] free and open-source game console emulator of the handheld system Nintendo 3DS for Windows, macOS, Linux, and Android.Citra's name is derived from CTR, which is the model name of the original 3DS. [1]
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The Nvidia Shield runs Android as an operating system, which is based on a modified Linux kernel. [citation needed] The open source design of the Linux software platform allows the operating system to be compatible with various computer instruction sets and many peripherals, such as game controllers and head-mounted displays.
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.