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KRISS Vector CRB 18.6 inch barrel (Canadian version) The Vector CRB (carbine) is a semi-automatic carbine with a permanently affixed barrel shroud to the standard 5.5-inch barrel, extending it to 16-inch (410 mm), intended for states with short-barrel rifle bans, with an 18.6-inch (470 mm) version produced for the Canadian market. The standard ...
A neural radiance field (NeRF) is a method based on deep learning for reconstructing a three-dimensional representation of a scene from two-dimensional images. The NeRF model enables downstream applications of novel view synthesis, scene geometry reconstruction, and obtaining the reflectance properties of the scene. Additional scene properties ...
The KRISS KARD (KRISS Automatic, Research & Development) is a prototype of a semi-automatic pistol developed by KRISS USA (formerly Transformational Defense Industries (TDI)). It is chambered in .45 ACP , and utilizes the same Super V System as the KRISS Vector , but in a much smaller package to minimize recoil and muzzle rise.
NVIDIA has developed a new NeRF technique — the fastest one to date, the company claims — that only needs seconds to train and to generate a 3D scene. NVIDIA's NeRF AI instantly turns 2D ...
Renaud Kerbrat is a French gun designer and inventor. He is the owner or co-owner of various patents related to armament and precision technology. Born in Brittany, France, Renaud Kerbrat worked for various companies manufacturing ammunition and weapons in France and Belgium before establishing a company in Switzerland and creating weapons using his patented designs.
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The 3DBenchy is a 3D computer model specifically designed for testing the accuracy and capabilities of 3D printers. [1] The 3DBenchy is described by its creator, Creative Tools, as "the jolly 3D printing torture-test" and was released (initially only in STL format) in April 2015, with a multi-part, multi-colour model released in July 2015.
Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).