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Kazutaka Kodaka (Japanese: 小高 和剛, Hepburn: Kodaka Kazutaka, born July 8, 1978) is a Japanese video game designer, writer, and manga artist.His work is known for recurring themes of contrasting hope and despair, luck and talent, truth and lies, and mixing tragedy with dark humor, as well as using numerous plot twists.
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Danganronpa Zero [a] is a Japanese light novel written by Kazutaka Kodaka and illustrated by Rui Komatsuzaki.It was published by Seikaisha from September 16 to October 14, 2011, [1] and has been collected in two tankōbon volumes.
Kotaro Uchikoshi (pictured), Kazutaka Kodaka, Masafumi Takada, and Rui Komatsuzaki are the core members of the company.. Kazutaka Kodaka, the writer of Spike Chunsoft's Danganronpa franchise, started thinking about how he wanted to create his own development company where he could do new things, following the completion of the anime television series Danganronpa 3 (2016) and the video game ...
Danganronpa (Japanese: ダンガンロンパ) is a Japanese adventure visual novel video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series surrounds a group of high school students who are coerced into murdering each other by a creature named Monokuma .
Danganronpa V3 was produced by Yoshinori Terasawa, and planned and written by Kazutaka Kodaka, [11] while the character design was done by Rui Komatsuzaki. [12] As with previous games in the series, the game's original score was composed and produced by Masafumi Takada. [13]
During early stages of the game Danganronpa: Trigger Happy Havoc, a demo named Distrust, Makoto was simply named "Protagonist" (主人公, Shujinkō). [1] Writer Kazutaka Kodaka from Spike Chunsoft said in an interview that his aim was not to have players project themselves onto Makoto Naegi, a common method of writing for visual novels. In the ...
Her performance convinced writer Kazutaka Kodaka to make Makoto gradually stronger than intended. Danganronpa originated from writer Kazutaka Kodaka's desire to create an original video game. He felt his previous ideas were derivative to the action-adventure genre.