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PlayStation 3's Cell CPU achieves a theoretical maximum of 204.8 GFLOPS in single precision floating point operations and up to 15 GFLOPS double precision. [1] The PS3 has 256 MB ([2]) of Rambus XDR DRAM, clocked at CPU die speed. [1] The PPE has 64 KB ([3]) L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per SPE ...
The RSX 'Reality Synthesizer' on a PlayStation 3 motherboard. ... the PS3 is well worth its hefty price tag." ... if you don't have a PS3, this is the time to buy ...
A number of models of Sony 's PlayStation (PS) video game console were produced from 1994 to 2006. Most revisions of the PlayStation were made to fix known hardware issues or lower production costs and time, while others featured substantial external changes. Each region has its own model number; for example, Japan received the SCPH-1000, North ...
In this installment we'll take apart the PS3, identify the parts within, and then reassemble them in a more compact way. We'll also install a USB breakout cable and take a look under the mammoth ...
The PlayStation 3 (PS3) video game console has been produced in various models during its life cycle. At launch, the PlayStation 3 was available with either a 20 or 60 GB hard disk drive in the US and Japan, respectively— priced from US$499 to US$599; and with either a 40, 60, or 80 GB hard disk drive in Europe, priced from £299 to £425. [1]
In July 2009, in North America, Sony released a PS3 bundle with Metal Gear Solid 4: Guns of the Patriots, Killzone 2, and a DualShock 3 controller. [19] On August 18, 2009, at Gamescom 2009, Sony announced starting the following day, the current 80GB PS3 model would have a price drop to $299. Sony also unveiled a recently rumored slimmer PS3.
The RSX 'Reality Synthesizer' on a PlayStation 3 motherboard. The RSX 'Reality Synthesizer ' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture ...
Cell BE as it appears in the PS3 on the motherboard Peter Hofstee, one of the chief architects of the Cell microprocessor Michael Gschwind, one of the chief architects of the Cell microprocessor. In mid-2000, Sony Computer Entertainment, Toshiba Corporation, and IBM formed an alliance known as "STI" to design and manufacture the processor. [8]
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