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Scale the image to be no greater than the given width or height, keeping its aspect ratio. Scaling up (i.e. stretching the image to a greater size) is disabled when the image is framed. Link Link the image to a different resource, or to nothing. Alt Specify the alt text for the image. This is intended for visually impaired readers.
Aspect ratio (image) The aspect ratio of an image is the ratio of its width to its height. It is expressed as two numbers separated by a colon, width:height. Common aspect ratios are 1.85:1 and 2.40:1 in cinematography, 4:3 and 16:9 in television, and 3:2 in still photography.
An image that is 2048 pixels in width and 1536 pixels in height has a total of 2048×1536 = 3,145,728 pixels or 3.1 megapixels. One could refer to it as 2048 by 1536 or a 3.1-megapixel image. The image would be a very low quality image (72ppi) if printed at about 28.5 inches wide, but a very good quality (300ppi) image if printed at about 7 ...
1:1, fit width and/or height, lock No Yes 18 predefined sizes: 50×50–800×800 No dir-tree, search results Yes Yes name, date, file size, image width/height, type, user-defined KPhotoAlbum: Yes Yes Yes fit, in/out, presets Yes views search results by date Phase One Media Pro: Yes Yes Yes Fit to viewing area/height/width, 1:1, zoom to 1600% ...
Image using width upright=1.8, so that it is 80% wider than the Siberian Husky image above (which is at the default upright=1 width) Image using upright=0.5; a scaling factor less than 1 contracts the image width. An image's size is controlled by changing its width – after which software automatically adjusts height in proportion.
The aspect ratio of a geometric shape is the ratio of its sizes in different dimensions. For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side—the ratio of width to height, [1][2] when the rectangle is oriented as a "landscape". The aspect ratio is most often expressed as two integer numbers ...
HTML. The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Bitmap. In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. [1] A GIF is an example of a graphics image file that uses a bitmap. [2] As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: the pix-map, which refers to a map of pixels, where each ...