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  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world. In 1966, [1] Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the ...

  3. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  4. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    Killer sudoku. Killer sudoku (also killer su doku, sumdoku, sum doku, sumoku, addoku, or samunamupure) is a puzzle that combines elements of sudoku and kakuro. Despite the name, the simpler killer sudokus can be easier to solve than regular sudokus, depending on the solver's skill at mental arithmetic; the hardest ones, however, can take hours ...

  5. Hidato - Wikipedia

    en.wikipedia.org/wiki/Hidato

    Numbrix puzzles, which appear in Parade magazine, are similar to Hidato except diagonal moves are not allowed. [9] (vos Savant has only used 7×7 and 9×9 grids). [10]Jadium puzzles (formerly Snakepit puzzles), created by Jeff Marchant, are a more difficult version of Numbrix with fewer given numbers and have appeared on the Parade web site regularly since 2014, along with a daily online ...

  6. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction...

    Constraint satisfaction problem. Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction ...

  7. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    A Sudoku with 18 clues and two-way diagonal symmetry. This section refers to classic Sudoku, disregarding jigsaw, hyper, and other variants. A completed Sudoku grid is a special type of Latin square with the additional property of no repeated values in any of the nine blocks (or boxes of 3×3 cells).

  8. Survo puzzle - Wikipedia

    en.wikipedia.org/wiki/Survo_Puzzle

    Here is a simple Survo puzzle with 3 rows and 4 columns: Numbers 3, 6, and 8 are readily given. The task is to put remaining numbers of 1-12 (3×4=12) to their places so that the sums are correct. The puzzle has a unique solution found stepwise as follows: The missing numbers are 1,2,4,5,7,9,10,11,12.

  9. Brain Age: Train Your Brain in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain...

    At the end of all Brain Age Check puzzles, Training puzzles, Quick Play puzzles, and Sudoku puzzles, the player is shown how quickly they completed it, the player's speed (according to metaphors such as "bicycle speed" and "jet speed", the highest being "rocket speed"), and a tip for either improving the player's brain or a game-related tip.

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