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  2. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.

  3. List of psychic abilities - Wikipedia

    en.wikipedia.org/wiki/List_of_psychic_abilities

    Psychic surgery – The ability to remove disease or disorder within or over the body tissue via an "energetic" disruption that heals immediately afterward. [8] Pyrokinesis – The ability to control flames, fire, or heat using one's mind. Psychic hold – The ability to throw an electric current like a rope. [citation needed]

  4. Category:Video games about psychic powers - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about psychic powers" The following 67 pages are in this category, out of 67 total. ... Life Is Strange (video game) Life Is Strange ...

  5. Expanded Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Expanded_Psionics_Handbook

    The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers (also known as psionics) into the game.

  6. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    Powers are designated as either sciences (major powers) or devotions (minor powers). As a psionicist gains experience and advances in level, he acquires more powers, and as a psionicist rises through the ranks, he also gains access to defense modes - special telepathic powers, which are received free of charge and don't count against a ...

  7. Mentalism - Wikipedia

    en.wikipedia.org/wiki/Mentalism

    Paracelsus reiterated the theme, so reminiscent of the ancient Greeks, that three principias were incorporated into humanity: the spiritual, the physical, and mentalistic phenomena. [15] The mentalist act generally cited as one of the earliest on record in the modern era was performed by diplomat and pioneering sleight-of-hand magician Girolamo ...

  8. Deadlands: Hell on Earth - Wikipedia

    en.wikipedia.org/wiki/Deadlands:_Hell_on_Earth

    A variety of mundane and arcane archetypes are available, including "Sykers" (characters with deadly psychic powers), "Doomsayers" (magical priests of radiation), "Templars" (members of a martial organization patterned after the Knights Templar), "Junkers" (humans with the supernatural ability to create working devices from the scavenged debris ...

  9. Conspiracy X - Wikipedia

    en.wikipedia.org/wiki/Conspiracy_X

    If a player wants to use his character's psychic ability, perhaps to foretell the future, the player names one of the symbols; the gamemaster draws a number of cards corresponding to the character's psychic ability and turns them over. If one of the cards is the symbol predicted by the player, the psychic action succeeds. [4]