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Free choice is a phenomenon in natural language where a linguistic disjunction appears to receive a logical conjunctive interpretation when it interacts with a modal operator. For example, the following English sentences can be interpreted to mean that the addressee can watch a movie and that they can also play video games, depending on their ...
A famous example for lexical ambiguity is the following sentence: "Wenn hinter Fliegen Fliegen fliegen, fliegen Fliegen Fliegen hinterher.", meaning "When flies fly behind flies, then flies fly in pursuit of flies." [40] [circular reference] It takes advantage of some German nouns and corresponding verbs being homonymous. While not noticeable ...
Every Day the Same Dream (stylised in sentence case) is a short, 2D art game by Paolo Pedercini. The player is put in the role of a man whose monotonous life is about to change. Developed for the Experimental Gameplay Project at Carnegie Mellon University in 2009, the game has been described as "a beautiful game with a very bleak outlook."
One example of a global ambiguity is "The woman held the baby in the green blanket." In this example, the baby, incidentally wrapped in the green blanket, is being held by the woman, or the woman is using the green blanket as an instrument to hold the baby, or the woman is wrapped in the green blanket and holding the baby.
The following sentences are similar to the c- and d-sentences in the previous section insofar as an embedded clause is present. a. When the boys i are at home, they i play video games. – Indicated reading easily possible b. When they i are at home, the boys i play video games. – Indicated reading possible a. If Susan i tries, she i will ...
In linguistics, anaphora (/ ə ˈ n æ f ər ə /) is the use of an expression whose interpretation depends upon another expression in context (its antecedent).In a narrower sense, anaphora is the use of an expression that depends specifically upon an antecedent expression and thus is contrasted with cataphora, which is the use of an expression that depends upon a postcedent expression.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
so that sentences in the language can be interpreted. When a problem occurs very often, it could be considered to represent it as a sentence in a simple language (Domain Specific Languages) so that an interpreter can solve the problem by interpreting the sentence. For example, when many different or complex search expressions must be specified.