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  2. Sociedade Independente de Comunicação - Wikipedia

    en.wikipedia.org/wiki/Sociedade_Independente_de...

    SIC (acronym of full name Sociedade Independente de Comunicação) ("Independent Communication Society") is a Portuguese television network and media company, which runs several television channels. Their flagship channel is the eponymous SIC, the third terrestrial television station in Portugal, launched on 6 October 1992.

  3. Virtual channel - Wikipedia

    en.wikipedia.org/wiki/Virtual_channel

    An example of the ATSC major and minor numbers would be to have main programming airing on say channel 8 (the "major channel") with analog on 8.0 and digital on 8.1 (the first two "minor channels") with other entertainment channels below 8.99 on channels 8.2, 8.3, and up and informational data channels ranging from 8.100 to 8.999.

  4. Channel 2 virtual TV stations in the United States - Wikipedia

    en.wikipedia.org/wiki/Channel_2_virtual_TV...

    The following television stations operate on virtual channel 2 in the United States: [1]. K02KN-D in Kanarraville, etc., Utah; K02LJ-D in Nondalton, Alaska; K02OG-D in Dolores, Colorado

  5. Web conferencing - Wikipedia

    en.wikipedia.org/wiki/Web_conferencing

    In June 1998, PlaceWare 2.0 Conference Center was released, allowing up to 1000 live attendees in a meeting session. [25] In February 1999, ActiveTouch announced WebEx Meeting Center and the webex.com website. In July 1999 WebEx Meeting Center was formally released [26] with a 1000-person meeting capacity demonstrated. [27]

  6. Virtual audience - Wikipedia

    en.wikipedia.org/wiki/Virtual_audience

    A virtual audience is the use of videoconferencing as a substitute for an in-person studio audience or spectators during a television program or sporting event. A virtual audience allows users to attend a television taping or other event virtually by viewing it via livestreaming, and having audio and video of themselves streamed via webcam to screens at the studio or event site.

  7. Virtual community - Wikipedia

    en.wikipedia.org/wiki/Virtual_community

    The widespread use of the Internet and virtual communities by millions of diverse users for socializing is a phenomenon that raises new issues for researchers and developers. The vast number and diversity of individuals participating in virtual communities worldwide makes it a challenge to test usability across platforms to ensure the best ...

  8. Global Internet usage - Wikipedia

    en.wikipedia.org/wiki/Global_Internet_usage

    The Carna Botnet was a botnet of 420,000 devices created by hackers to measure the extent of the Internet in what the creators called the "Internet Census of 2012". [ 24 ] [ 25 ] World map of 24-hour relative average utilization of IPv4 addresses observed using ICMP ping requests as part of the Internet Census of 2012 (Carna Botnet), June ...

  9. Sociology of the Internet - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_the_Internet

    The sociology of the Internet in the stricter sense concerns the analysis of online communities (e.g. as found in newsgroups), virtual communities and virtual worlds, organizational change catalyzed through new media such as the Internet, and social change at-large in the transformation from industrial to informational society (or to ...