Search results
Results from the WOW.Com Content Network
Crazy Machines is a puzzle video game created by German studio FAKT Software. Crazy Machines based many of its ideas on The Incredible Machine series of games. [2] The player is given a set of mechanical components to construct a Rube Goldberg-style or Heath Robinson-style intricate machine to solve a goal and advance to the next puzzle in the game.
The 3D game relies heavily on in-game physics and utilises NVidia PhysX. For any given puzzle, the player is provided with a collection of items e.g. ramps , springs , steam engines , electrical devices, gears , belts , and a large selection of other mechanical devices for converting and directing raw energy into useful motion.
Bridge Constructor is a series of physics-based simulation-puzzle video games developed by ClockStone and published by Headup Games.While themes and elements change across the series, each game is based on planning out a bridge across a river or ravine using a number of parts, limited by the geometry of the space and the total cost of the parts.
Cut the Rope is a franchise of physics-based puzzle video games developed and published by ZeptoLab.It consists of the original game Cut the Rope (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013), Cut the Rope 2 (2013 iOS; 2014 Android), My Om Nom (2014 iOS; 2015 Android), Cut the Rope: Magic (2015), Cut the ...
Bubble Ball is a puzzle and game of strategy involving the principles of physics that determine the trajectory of a bubble-like ball around the screen. The objective is to get it to a finish-line flag. [7] [8] This is similar to the gameplay of the games from The Incredible Machine series. Gameplay screenshot
The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices.They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers.
Unity was the default software development kit (SDK) used for Nintendo's Wii U video game console, with a free copy included by Nintendo with each Wii U developer license. Unity Technologies called this bundling of a third-party SDK an "industry first".
Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code. [25] Torque 2D started as Torque Game Builder because the ultimate goal was to make it a game-making ...