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  2. Losing chess - Wikipedia

    en.wikipedia.org/wiki/Losing_chess

    Losing chess [a] is one of the most popular chess variants. [ 1 ] [ 2 ] The objective of each player is to lose all of their pieces or be stalemated , that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.

  3. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  4. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  5. Kotok-McCarthy - Wikipedia

    en.wikipedia.org/wiki/Kotok-McCarthy

    From A Chess Playing Program for the IBM 7090 Computer, Alan Kotok undergraduate thesis, John McCarthy advisor, MIT 1962. Kotok-McCarthy, also known as A Chess Playing Program for the IBM 7090 Computer was the first computer program to play chess convincingly. It is also remembered because it played in and lost the first chess match between two ...

  6. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    1956 – Los Alamos chess is the first program to play a chess-like game, developed by Paul Stein and Mark Wells for the MANIAC I computer. 1956 – John McCarthy invents the alpha–beta search algorithm. 1957 – The first programs that can play a full game of chess are developed, one by Alex Bernstein [67] and one by Russian programmers ...

  7. Glossary of computer chess terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_chess...

    full width search A search in which all branches of the game tree are explored. Due to the high branching factor of chess, full width search is generally not practical except when few pieces remain on the board so the possible positions are greatly reduced. game tree All possible positions that could arise from all legal moves from the given ...

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  9. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In the computer chess community, Komodo developer Mark Lefler called it a "pretty amazing achievement", but also pointed out that the data was old, since Stockfish had gained a lot of strength since January 2018 (when Stockfish 8 was released). Fellow developer Larry Kaufman said AlphaZero would probably lose a match against the latest version ...