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  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Representation of the stages of processing in a typical reaction time paradigm. Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations.

  3. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  4. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  5. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Many computer systems measure time and date using Unix time, an international standard for digital timekeeping.Unix time is defined as the number of seconds elapsed since 00:00:00 UTC on 1 January 1970 (an arbitrarily chosen time based on the creation of the first Unix system), which has been dubbed the Unix epoch.

  6. Stopwatch - Wikipedia

    en.wikipedia.org/wiki/Stopwatch

    In fully automatic time, both starting and stopping are triggered automatically, by sensors. The timing functions are traditionally controlled by two buttons on the case. Pressing the top button starts the timer running, and pressing the button a second time stops it, leaving the elapsed time displayed.

  7. Elapsed real time - Wikipedia

    en.wikipedia.org/wiki/Elapsed_real_time

    In computing, elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started.

  8. Timeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Timeline_(video_game)

    Timeline is a 2000 adventure/puzzle video game published by Eidos Interactive for Microsoft Windows. The game was developed by author Michael Crichton's Timeline Computer Entertainment (initially formed as Timeline Studios), and is based on Crichton's 1999 novel of the same name. Crichton was directly involved in the game's creation.

  9. Socket (video game) - Wikipedia

    en.wikipedia.org/wiki/Socket_(video_game)

    In the year 2902, the game's antagonist, the Time Dominator, creates a time machine with the intention of traveling back in time to steal treasures and artifacts. An entity tasked with watching over such disruptions, the Time Wrap Patrol, sends Socket to fix the flow of time and stop the Time Dominator. [2]