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On Windows, the Sleep() function takes a single parameter of the number of milliseconds to sleep. The Sleep() function is included in kernel32.dll. [1]The Sleep() function has a resolution no higher than the current timer resolution, typically 16ms but at minimum 1ms, adjustable via the timeBeginPeriod() family of "media timer" APIs.
The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .
mlpack is a free, open-source and header-only software library for machine learning and artificial intelligence written in C++, built on top of the Armadillo library and the ensmallen numerical optimization library. [3] mlpack has an emphasis on scalability, speed, and ease-of-use.
Cyber-Physical Systems (CPS) are mechanisms controlled and monitored by computer algorithms, tightly integrated with the internet and its users.In cyber-physical systems, physical and software components are deeply intertwined, able to operate on different spatial and temporal scales, exhibit multiple and distinct behavioral modalities, and interact with each other in ways that change with ...
Parasoft C/C++test code coverage. When testing software code coverage is a measure of which parts of the code have been executed during a test, and which have not. There are many different methods for measuring coverage that have different criteria on how it's calculated.
Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .
[1]). Clang: 2025-01-31 (19.1.7) Yes; ASL 2 with LLVM Exceptions — C, C++, Objective-C — — — — — An open-source compiler that includes a static analyzer. As of version 3.2, this analyzer is included in Xcode. [2] [3] Coccinelle: 2021-09-06 (1.1.1) Yes; GPLv2 — C — — — — — An open-source source code pattern matching and ...
Z-buffering was first described in 1974 by Wolfgang Straßer in his PhD thesis on fast algorithms for rendering occluded objects. [1] A similar solution to determining overlapping polygons is the painter's algorithm , which is capable of handling non-opaque scene elements, though at the cost of efficiency and incorrect results.