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  2. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability, or other factors.It emerged as a rights-based, anti-discrimination measure, which seeks to create design for all abilities.

  3. Resource room - Wikipedia

    en.wikipedia.org/wiki/Resource_room

    Students in resource rooms either work individually with the teacher or in small groups of students, and focus on reading, writing, and mathematics. These sessions can occur anywhere in the school and do not require a specific classroom or space, such as the library or a teacher's lounge. [1]

  4. Accessibility - Wikipedia

    en.wikipedia.org/wiki/Accessibility

    The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers). [2] Accessibility can be viewed as the "ability to access" and benefit from some system or entity.

  5. AI is a game changer for students with disabilities. Schools ...

    lite.aol.com/tech/story/0001/20241226/ff1f51379b...

    Schools everywhere have been wrestling with how and where to incorporate AI, but many are fast-tracking applications for students with disabilities. Getting the latest technology into the hands of students with disabilities is a priority for the U.S. Education Department, which has told schools they must consider whether students need tools ...

  6. Engineering students helping children with disabilities ...

    www.aol.com/news/engineering-students-helping...

    Tulane engineering students have partnered with the nonprofit organization Make Good to design wheelchairs for very small children. Tulane engineering students have partnered with the nonprofit ...

  7. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance.

  8. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.

  9. Disability studies in education - Wikipedia

    en.wikipedia.org/wiki/Disability_Studies_in...

    Disability studies in education (DSE) is a field of academic study concerned with education research and practice related to disability.DSE scholars promote an understanding of disability from a social model of disability perspective to "challenge social, medical, and psychological models of disability as they relate to education". [1]