Search results
Results from the WOW.Com Content Network
Themes used in the Cyberpunk genre. Subcategories. This category has the following 15 subcategories, out of 15 total. B. Brain–computer interface (1 C, 44 P) ...
Cyberpunk 2077 is a 2020 action role-playing game developed by the Polish studio CD Projekt Red and published by CD Projekt. Based on Mike Pondsmith's Cyberpunk tabletop game series, the plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe.
Cyberpunk 2077 is an action role-playing video game played from a first-person perspective.The story of the Phantom Liberty expansion is set in a new district named "Dogtown", which has its own unique characters, quests and gigs. [1]
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". [1] It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. [2]
Continuum (2012–2015), set in the present with a protagonist who has time traveled back from a cyberpunk future in 2077 H+: The Digital Series (2012) Code Lyoko: Evolution (2013)
However, like all categories discerned within science fiction, the boundaries of postcyberpunk are likely to be fluid or ill-defined. [13] It can be argued that the rise of cyberpunk fiction took place at a time when the 'cyber' was still considered new, foreign, and more-or-less strange to the average person. In this sense, postcyberpunk ...
Set in a technologically advanced Victorian era Britain, the novel was a departure from the authors' cyberpunk roots. It was nominated for the Nebula Award for Best Novel in 1991 and the John W. Campbell Memorial Award in 1992, and its success drew attention to the nascent steampunk literary genre of which it remains the best-known work.
CD Projekt co-founder Marcin Iwiński in 2011 Former logo that was used until 2014. CD Projekt was founded in May 1994 by Marcin Iwiński and Michał Kiciński. [10] According to Iwiński, although he enjoyed playing video games as a child they were scarce in the Polish People's Republic (which experienced political unrest, martial law, and goods shortages during the 1980s).