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World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Time of Judgment is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio.These scenarios are presented as the semi-canonical endings of the original World of Darkness, as preparation for the new version of the setting.
Lost Ark received "generally favorable" reviews according to review aggregator Metacritic. [33] PC Magazine praised Lost Ark ' s combat, writing, "Abilities look good, sound sufficiently powerful, and feel great to use. You can’t help but feel like a combat god when you divekick a crowd, and blast fodder monsters into bloody chunks."
World of Darkness, also known as World of Darkness Online, was a massively multiplayer online role-playing game (MMORPG) in development by CCP Games from 2006 until its cancellation in 2014. It was based on the World of Darkness series of tabletop role-playing games by White Wolf Publishing .
Vampire: The Dark Ages was published by White Wolf Publishing in March 1996 as the first in a line of World of Darkness games with historical settings, [5] each based on previous games in the series; the series also included 1997's Werewolf: The Wild West and 1998's Mage: The Sorcerer's Crusade. [6]
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Orpheus is a tabletop role playing game by White Wolf Publishing, set in a microcosm of the World of Darkness. Unlike the other World of Darkness game lines, Orpheus has a specifically planned metaplot and a set number of books that were published. Although it uses the same system as White Wolf's other games, ghosts and spirits are the ...
Shannon Appelcine stated that as the World of Darkness setting was published as a new rule system known as the Storytelling System, that "This new setting and rule system were combined in a single game book, The World of Darkness (2004), developed by Bill Bridges and Ken Cliffe. This showed off another difference in the new game: it was ...