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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Small-angle approximation - Wikipedia

    en.wikipedia.org/wiki/Small-angle_approximation

    The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons . A polygonal mesh may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling ...

  5. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Each material (i.e. each part of the Static Mesh using a separate texture) can be set to collide or not independently of the rest. The advantage of this method is that one part of the Static Mesh can collide while another doesn't (a common example: a tree's trunk collides, but its leaves don't).

  6. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Simple solutions are preferred to ensure that the resulting model is easy to edit. Solving this problem is a challenge because of the large search space that has to be explored. It combines continuous parameters such as dimension and size of the primitive shapes, and discrete parameters such as the Boolean operators used to build the final CSG ...

  7. Unit circle - Wikipedia

    en.wikipedia.org/wiki/Unit_circle

    Illustration of a unit circle. The variable t is an angle measure. Animation of the act of unrolling the circumference of a unit circle, a circle with radius of 1. Since C = 2πr, the circumference of a unit circle is 2π.

  8. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions ) that are connected by their common edges or vertices . Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles ...

  9. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.