enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of gestures - Wikipedia

    en.wikipedia.org/wiki/List_of_gestures

    Miming is an art form in which the performer uses gestures to convey a story; charades is a game of gestures. Mimed gestures might generally be used to refer to an action in context, for example turning a pretend crank to ask someone to lower a car side window (or for modern power windows, pointing down or miming pressing a button).

  3. Social cue - Wikipedia

    en.wikipedia.org/wiki/Social_cue

    deficits in nonverbal communicative behaviors used for social interaction, ranging, for example, from poorly integrated verbal and nonverbal communication; to abnormalities in eye contact and body language or deficits in understanding and use of gestures; to a total lack of facial expressions and nonverbal communication.

  4. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Man acting out a word in the game of charades. Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game.Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  5. Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_communication

    "Non-verbal communication is omnipresent." [10] They are included in every single communication act. To have total communication, all non-verbal channels such as the body, face, voice, appearance, touch, distance, timing, and other environmental forces must be engaged during face-to-face interaction. Written communication can also have non ...

  6. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  7. Nonverbal influence - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_Influence

    Nonverbal influence emphasizes the persuasive power and influence of nonverbal communication. Nonverbal influence includes appeals to attraction, similarity and intimacy. [1] Nonverbal influence also speaks to social influence. Normal social influence research focuses on words or linguistic choices and scripts in order to effect a certain level ...

  8. Affect display - Wikipedia

    en.wikipedia.org/wiki/Affect_display

    Affect displays are the verbal and non-verbal displays of affect (). [1] These displays can be through facial expressions, gestures and body language, volume and tone of voice, laughing, crying, etc. Affect displays can be altered or faked so one may appear one way, when they feel another (e.g., smiling when sad).

  9. Albert Mehrabian - Wikipedia

    en.wikipedia.org/wiki/Albert_Mehrabian

    Subsequent studies have examined the relative impact of verbal and nonverbal signals in more natural settings. For example, a study in 1970 used video tapes to analyze the communication of submissive/dominant attitudes and found that all types of nonverbal cues, [9] particularly body posture, had a 4.3 times greater impact than verbal cues.