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Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
Configuration file, a software file used to configure the initial settings for a computer program; Configurator, also known as choice board, design system, or co-design platform, used in product design to capture customers' specifications; Configure script ("./configure" in Unix), the output of Autotools; used to detect system configuration
The configuration of a computer is typically recorded in a configuration file. In modern computer systems, this is created and updated automatically as physical components are added or removed. Applications may assume that the configuration file is an accurate representation of the physical configuration and act accordingly.
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Some computer programs only read their configuration files at startup. Others periodically check the configuration files for changes. Users can instruct some programs to re-read the configuration files and apply the changes to the current process, or indeed to read arbitrary files as a configuration file.
3-D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8]
Graphics library – A software component that performs rendering and/or other graphics-related functions, usable by multiple applications, or an interface between a rendering component or graphics pipeline and the applications that use it (in the latter case called an API)
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]