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  2. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    Facade, a video game often categorized as an interactive drama, features many branching paths that are dictated by the user's text input based on the current situation, but there is still a set number of outcomes as a result of the inherent limitations of programming, and as such, is non-linear, but not entirely so.

  3. Nonlinear narrative - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_narrative

    Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line.

  4. Nonlinear programming - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_programming

    Let X be a subset of R n (usually a box-constrained one), let f, g i, and h j be real-valued functions on X for each i in {1, ..., m} and each j in {1, ..., p}, with at least one of f, g i, and h j being nonlinear. A nonlinear programming problem is an optimization problem of the form

  5. Sliding mode control - Wikipedia

    en.wikipedia.org/wiki/Sliding_mode_control

    In control systems, sliding mode control (SMC) is a nonlinear control method that alters the dynamics of a nonlinear system by applying a discontinuous control signal (or more rigorously, a set-valued control signal) that forces the system to "slide" along a cross-section of the system's normal behavior.

  6. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesman problem: the black line shows the shortest possible loop that connects every red dot. In the theory of computational complexity, the travelling salesman problem (TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the ...

  7. Hypertext fiction - Wikipedia

    en.wikipedia.org/wiki/Hypertext_fiction

    The Non-linear Tradition in Literature from The Electronic Labyrinth by Christopher Keep, Tim McLaughlin and Robin Parmar; Malloy, Judy (1998). "Hypernarrative in the Age of the Web". Portions of Which Were Published on the National Endowment for the Arts Web Site. Ensslin, Astrid (2007). Canonizing Hypertext: Explorations and Constructions ...

  8. Cloze test - Wikipedia

    en.wikipedia.org/wiki/Cloze_test

    The definition of success in a given cloze test varies, depending on the broader goals behind the exercise. Assessment may depend on whether the exercise is objective (i.e. students are given a list of words to use in a cloze) or subjective (i.e. students are to fill in a cloze with words that would make a given sentence grammatically correct).

  9. Reading path - Wikipedia

    en.wikipedia.org/wiki/Reading_path

    An example of a non-linear reading path might be a text that has images alongside it. Kress argues that this different mode yields a different affordance; the visual image allows for open interpretation. A concrete example on paper might be a diagram such as a flow chart or graphic organizers. In such multi-modal texts, the reading path is much ...