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The secret room in Adventure with Warren Robinett's credit. Adventure is typically regarded as one of the first video games to feature an Easter egg.. An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium.
Combat Flight Simulator 2; Combat Flight Simulator 3: Battle for Europe; SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95 ...
Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.
Hunt was initially planned to be a free-to-play game, however, Adams emphasized that the game would still have the quality and size of a "AAA" title. Hunt was to be monetized purely through cosmetic items and experience boosts, [19] [20] however, when the game launched in Early Access on 22 February 2018, it was released with a pay-to-play model.
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Free-to-play game downloads (including free mobile games) and microtransactions should not figure into sales or shipment figures. For video game franchises that have generated the highest overall media revenue (from games and other media and merchandise), see the list of highest-grossing media franchises .
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.