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  2. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    Often, consuming code registers a callback for a particular type of event. When that event occurs, the callback is called. Callbacks are often used to program the graphical user interface (GUI) of a program that runs in a windowing system. The application supplies a reference to a custom callback function for the windowing system to call.

  3. Category:ReactOS commands - Wikipedia

    en.wikipedia.org/wiki/Category:ReactOS_commands

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    The term command is ambiguous. For example, move up, move up may refer to a single (move up) command that should be executed twice, or it may refer to two commands, each of which happens to do the same thing (move up). If the former command is added twice to an undo stack, both items on the stack refer to the same command instance.

  5. MEAN (solution stack) - Wikipedia

    en.wikipedia.org/wiki/MEAN_(solution_stack)

    A variation known as MERN replaces Angular with React.js front-end, [3] [4] and another named MEVN use Vue.js as front-end. Because all components of the MEAN stack support programs that are written in JavaScript, MEAN applications can be written in one language for both server-side and client-side execution environments.

  6. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  7. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  8. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software , the details are normally hidden and automatic in high-level programming languages .

  9. Stack buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_buffer_overflow

    Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). [1] Overfilling a buffer on the stack is more likely to derail program execution than overfilling a buffer on the heap because the stack contains the return addresses for all active function calls.