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  2. Pursuit curve - Wikipedia

    en.wikipedia.org/wiki/Pursuit_curve

    A simple pursuit curve in which P is the pursuer and A is the pursuee. In geometry, a curve of pursuit is a curve constructed by analogy to having a point or points representing pursuers and pursuees; the curve of pursuit is the curve traced by the pursuers.

  3. Investigations in Numbers, Data, and Space - Wikipedia

    en.wikipedia.org/wiki/Investigations_in_Numbers...

    Investigations was developed between 1990 and 1998. It was just one of a number of reform mathematics curricula initially funded by a National Science Foundation grant. The goals of the project raised opposition to the curriculum from critics (both parents and mathematics teachers) who objected to the emphasis on conceptual learning instead of instruction in more recognized specific methods ...

  4. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    The ideal length for a video lesson is widely cited as eight to twelve minutes. [4] [5] Flipped classrooms also redefine in-class activities. In-class lessons accompanying flipped classroom may include activity learning or more traditional homework problems, among other practices, to engage students in the content.

  5. Marginal distribution - Wikipedia

    en.wikipedia.org/wiki/Marginal_distribution

    4 / 32 ⁠ ⁠ 4 / 32 ⁠ ⁠ 32 / 32 ⁠ Joint and marginal distributions of a pair of discrete random variables, X and Y, dependent, thus having nonzero mutual information I(X; Y). The values of the joint distribution are in the 3×4 rectangle; the values of the marginal distributions are along the right and bottom margins.

  6. Coin problem - Wikipedia

    en.wikipedia.org/wiki/Coin_problem

    Frobenius coin problem with 2-pence and 5-pence coins visualised as graphs: Sloping lines denote graphs of 2x+5y=n where n is the total in pence, and x and y are the non-negative number of 2p and 5p coins, respectively.

  7. Dependent and independent variables - Wikipedia

    en.wikipedia.org/wiki/Dependent_and_independent...

    In mathematics, a function is a rule for taking an input (in the simplest case, a number or set of numbers) [5] and providing an output (which may also be a number). [5] A symbol that stands for an arbitrary input is called an independent variable, while a symbol that stands for an arbitrary output is called a dependent variable. [6]

  8. Additional Mathematics - Wikipedia

    en.wikipedia.org/wiki/Additional_Mathematics

    Section B contains 4 questions where students are given the choice to answer 3 out of 4 of them. Section C contains 4 questions where students are only required to answer 2 out of 4 of the given questions. All Section C questions are based on the same chapters every year and are thus predictable.

  9. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Discovery math: a constructivist method of teaching (discovery learning) mathematics which centres around problem-based or inquiry-based learning, with the use of open-ended questions and manipulative tools. [23] This type of mathematics education was implemented in various parts of Canada beginning in 2005. [24]

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