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Pages in category "Music education video games" The following 3 pages are in this category, out of 3 total. ... This page was last edited on 24 July 2013, at 05:53 (UTC).
6.2 Non-free/Freemium (iOS) Proprietary: iPad version released in 2016 Flat for Education: Tutteo 2016: 37.9.0 Non-free Proprietary: Web based (Windows, macOS, Linux, Chromebook) GNU Solfege: GNU Project: 2001 3.23.4 Free Software: GNU General Public License: Python: Music theory Hyperscore: New Harmony Line 2002: 5.0 Freemium Proprietary: C++ ...
This section only includes software, not services. For services programs like Spotify, Pandora, Prime Music, etc. see Comparison of on-demand streaming music services. Likewise, list includes music RSS apps, widgets and software, but for a list of actual feeds, see Comparison of feed aggregators.
Thür (previously a laser researcher) recalled an early meeting with an investor who asked whether he and co-founder Mikko Kaipainen (an electrical engineer) were music teachers or musicians ...
This is a list of notable games and applications available or in development for iOS, the operating system of the iPhone, iPod touch, and iPad. There are currently 323 games on this list. Games and applications
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
The iTunes Store was first made available on iOS devices with the release of iPhone OS 2, allowing the purchase of music and podcasts. iPhone OS 3 further added the ability to rent and purchase movies and TV shows from the iTunes Store. As of April 2020, iTunes offers 60 million songs, 2.2 million apps, 25,000 TV shows, and 65,000 films.
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.