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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠

  4. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    A breakthrough in magic squares, and the first perfect magic cube: 1976 Feb: Some elegant brick-packing problems, and a new order-7 perfect magic cube 1976 Mar: On the fabric of inductive logic, and some probability paradoxes 1976 Apr: Snarks, Boojums and other conjectures related to the four-color-map theorem 1976 May

  5. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Historically, the concept of a proof and its associated mathematical rigour first appeared in Greek mathematics, most notably in Euclid's Elements. [4] Since its beginning, mathematics was primarily divided into geometry and arithmetic (the manipulation of natural numbers and fractions ), until the 16th and 17th centuries, when algebra [ a ...

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First, set up the grid by marking its rows and columns with the numbers to be multiplied. Then, fill in the boxes with tens digits in the top triangles and units digits on the bottom. Finally, sum along the diagonal tracts and carry as needed to get the answer. Lattice, or sieve, multiplication is algorithmically equivalent to long multiplication.

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