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Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. [1] The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend.
The Disney Afternoon Collection is a compilation video game developed by Digital Eclipse and published by Capcom.It features six video games originally developed by Capcom and released for the Nintendo Entertainment System, all based on animated series from the television block The Disney Afternoon, which ran in syndication from 1990 to 1997.
Driller was the first game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. It also gave the player the ability to look up and down, as well as rotate left and right, something which was rare amongst 3D games of the time. [ 2 ]
The games are displayed in four interactive timelines which offer the games in along with video interviews, photos, and text quotes about the games. [ 2 ] [ 3 ] [ 4 ] Minter included much of his own collection of Llamasoft-related material in the release, going through his own catalogue of British video game magazines as well as reaching out to ...
BioWare used an updated version of the Aurora, titled the Odyssey Engine, to produce Star Wars: Knights of the Old Republic in 2003 and their first original intellectual property role-playing game Jade Empire in 2005. The Odyssey Engine was the first BioWare engine to allow developing for video game consoles, with both Knights of the Old ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts , while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville ...
Games used the Freescape Command Language ('FCL'), an early in-game scripting language, to add interactive elements to Freescape worlds.Scripts may be set to run constantly for the entire world or run constantly for a certain area, or may be attached to individual objects where they will be run once if the object is shot, activated or collided with.