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  2. Percentage point - Wikipedia

    en.wikipedia.org/wiki/Percentage_point

    A percentage point or percent point is the unit for the arithmetic difference between two percentages.For example, moving up from 40 percent to 44 percent is an increase of 4 percentage points (although it is a 10-percent increase in the quantity being measured, if the total amount remains the same). [1]

  3. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    In this case, {1,3,5} is the event that the die falls on some odd number. If the results that actually occur fall in a given event, the event is said to have occurred. A probability is a way of assigning every event a value between zero and one, with the requirement that the event made up of all possible results (in our example, the event {1,2 ...

  4. Parts-per notation - Wikipedia

    en.wikipedia.org/wiki/Parts-per_notation

    In fractions like "2 nanometers per meter" (2 n m / m = 2 nano = 2×10 −9 = 2 ppb = 2 × 0.000 000 001), so the quotients are pure-number coefficients with positive values less than or equal to 1. When parts-per notations, including the percent symbol (%), are used in regular prose (as opposed to mathematical expressions), they are still pure ...

  5. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell. The vertices are labeled with ordered pairs ( x , y ), where x and y are integers between 1 and 9.

  6. One half - Wikipedia

    en.wikipedia.org/wiki/One_half

    One half is the rational number that lies midway between 0 and 1 on the number line. Multiplication by one half is equivalent to division by two, or "halving"; conversely, division by one half is equivalent to multiplication by two, or "doubling". A square of side length one, here dissected into rectangles whose areas are successive powers of ...

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    For example, if a ruler's smallest mark is 0.1 cm, and 4.5 cm is read, then it is 4.50.1 cm) or 4.4 cm to 4.6 cm as to the smallest mark interval. However, in practice a measurement can usually be estimated by eye to closer than the interval between the ruler's smallest mark, e.g. in the above case it might be estimated as between 4.51 cm ...

  9. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.