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Racing game: Proprietary: Proprietary: Bill Gates, Neil Konzen: Was written by Microsoft co-founder Bill Gates and Neil Konzen in 1981 and was included with early versions of the PC DOS operating system for the original IBM PC. Similar early BASIC games which were distributed as source code are GORILLA.BAS and NIBBLES.BAS. Doom Classic: 2009 ...
Pages in category "Racing simulators" ... Racer (simulator) Racing Simulation 3; RARS; Red Zone (1992 video game) Redline (2006 video game) Rennsport; Revs (video game)
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
The Sonoma Historic Motorsports Festival, an annual classic car racing event, uses the full circuit. NASCAR returned to using the full circuit in 2019 as a part of the tracks 50th anniversary. [ 5 ] The full circuit was used in 2019 & 2021 (event was cancelled in 2020 due to the pandemic), but in 2022 they will return to the modified layout ...
F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubi Soft in 1997. [2] The game is based on the 1996 Formula One World Championship , and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2 , which was released in 1998.
Formula One Grand Prix (known as World Circuit in the United States) is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as Grand Prix 1 , MicroProse Grand Prix , or just F1GP .
Released for the PC on June 21, 2002, it is the last entry in Crammond's Grand Prix series, and the last entry released under the MicroProse label. Based on the 2001 Formula One season , GP4 is a graphical and physics update from the previous version, Grand Prix 3 , which was released in 2000.