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  2. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  3. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    Grundy number of a directed graph. [3]: GT56 Hamiltonian completion [3]: GT34 Hamiltonian path problem, directed and undirected. [2] [3]: GT37, GT38, GT39 Induced subgraph isomorphism problem; Graph intersection number [3]: GT59 Longest path problem [3]: ND29 Maximum bipartite subgraph or (especially with weighted edges) maximum cut.

  4. Path (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Path_(graph_theory)

    A "simple directed path" is a path where all vertices are distinct. A weighted directed graph associates a value (weight) with every edge in the directed graph. The weight of a directed walk (or trail or path) in a weighted directed graph is the sum of the weights of the traversed edges.

  5. Hamiltonian path - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path

    A graph that contains a Hamiltonian cycle is called a Hamiltonian graph. Similar notions may be defined for directed graphs, where each edge (arc) of a path or cycle can only be traced in a single direction (i.e., the vertices are connected with arrows and the edges traced "tail-to-head").

  6. Gallai–Hasse–Roy–Vitaver theorem - Wikipedia

    en.wikipedia.org/wiki/Gallai–Hasse–Roy...

    A bipartite graph may be oriented from one side of the bipartition to the other. The longest path in this orientation has length one, with only two vertices. Conversely, if a graph is oriented without any three-vertex paths, then every vertex must either be a source (with no incoming edges) or a sink (with no outgoing edges) and the partition of the vertices into sources and sinks shows that ...

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Compared to Dijkstra's algorithm, the A* algorithm only finds the shortest path from a specified source to a specified goal, and not the shortest-path tree from a specified source to all possible goals. This is a necessary trade-off for using a specific-goal-directed heuristic. For Dijkstra's algorithm, since the entire shortest-path tree is ...

  8. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  9. st-connectivity - Wikipedia

    en.wikipedia.org/wiki/St-connectivity

    The algorithm terminates if either the target node t is reached, or the length of the path so far exceeds n, the number of nodes in the graph. The complement of st-connectivity , known as st-non-connectivity , is also in the class NL, since NL = coNL by the Immerman–Szelepcsényi theorem .