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Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. The digital PC versions are distributed online by Valve's Steam service, while all retail editions are distributed by Electronic Arts. A port for the Nintendo Switch was released as part of the Portal: Companion Collection in June ...
Portal: No Escape is a short fan film based on the Portal video game series directed by Dan Trachtenberg. The film was released on August 23, 2011. The film was released on August 23, 2011. As of July 2022, the video has received over 27 million views.
Portal is a 2007 puzzle-platform game developed and published by Valve.It was originally released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield), and Nintendo Switch.
The ARG's theme of potatoes reflected a part of Portal 2's story, in which GLaDOS is powered by a potato battery.. Potato Sack is an alternate reality game (ARG) created by Valve and the developers of thirteen independent video games to promote the release of Valve's game Portal 2, in April 2011.
In Portal 2: Lab Rat, a tie-in comic for Portal 2, Chell is put in stasis by Doug Rattmann after the events of Portal. He is revealed to be responsible for Chell taking part in the tests. [10] Chell reappears in Portal 2 where she is reawakened by Wheatley. She and Wheatley attempt to escape the laboratory, and in the process accidentally ...
Portal is a text-driven adventure with a graphical interface published for the Amiga in 1986 by Activision. [citation needed] The writing is by American author Rob Swigart, and it was produced by Brad Fregger. Ports to the Commodore 64, Apple II, and IBM PC were later released.
Shader Model 2.0b — Radeon X700-X850 shader model, DirectX 9.0b. Shader Model 3.0 — Radeon X1000 and GeForce 6 , DirectX 9.0c. Shader Model 4.0 — Radeon HD 2000 and GeForce 8 , DirectX 10.
Triangles are broken down into fragment quads (one fragment quad is a 2 × 2 fragment primitive). Fragment quads are modified according to the fragment shader. The depth test is performed; fragments that pass will get written to the screen and might get blended into the frame buffer .