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In quantum cryptography, weak coin flipping (WCF) is defined to be a coin flipping problem where each player knows the preference of the other. [14] It follows that the players have opposite preferences. If this were not the case then the problem will be pointless as the players can simply choose the outcome they desire.
An asset flip is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. [1] Such games tend to be viewed by gamers as uncreative, [ 1 ] and as diverting attention from less popular high-quality titles.
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As this card-based version is quite similar to multiple repetitions of the original coin game, the second player's advantage is greatly amplified. The probabilities are slightly different because the odds for each flip of a coin are independent while the odds of drawing a red or black card each time is dependent on previous draws. Note that HHT ...
Commitment schemes have important applications in a number of cryptographic protocols including secure coin flipping, zero-knowledge proofs, and secure computation. A way to visualize a commitment scheme is to think of a sender as putting a message in a locked box, and giving the box to a receiver.
Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to randomly choose between two alternatives. It is a form of sortition which inherently has two possible outcomes.
After unlocking the Technological Singularity, the simulation prestiges in the form of a simulation crash, the player then unlocks the reality engine, where he or she will use a prestige currency called Metabits generated from the entropy and ideas on that run of the simulation to unlock node to increase speed, boost time or unlock and upgrade ...
An example of auto clicker software. An auto clicker is automation software or a macro that is generally used to automate the clicking (or tapping) process in idle games. A number of idle games employ clicking as a method to gain currency while active (to complement the idle element), and players may sometimes employ an auto clicker to automate ...