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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Pages in category "Video games set in the Middle Ages" The following 105 pages are in this category, out of 105 total. This list may not reflect recent changes .
Treasure Mountain! is an educational video game published by The Learning Company in 1990 [1] for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. [1] Treasure Mountain is the third installment of the Super Seekers series.
Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game ...
A medieval strategy simulator that covers 500 years of European history, starting in 1028 AD. Menzoberranzan: 1994: DOS, PC98 A fantasy role-playing video game based on Advanced Dungeons & Dragons world of Forgotten Realms: Nam: 1986: DOS, Win, C64 Napoleon's Campaigns: 1813 & 1815: 1981: AppII A computer-assisted board game. Necrodome: 1996: Win
Challenge of the Ancient Empires!, also known as Ancient Empires, is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. [2] It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 [3] (or 10 and up, according to the box art seen to the right).
The narrative serves as a vehicle for delivering educational content interactively. The franchise aims to make learning dynamic and engaging for young learners. [10] JumpStart games use various mechanics, including interactive quizzes, puzzles, exploration, and problem-solving activities. These mechanics are intertwined with educational content ...
Is there a game in here, or is it a software toy?" [5] The game was reviewed in 1991 in Dragon #175 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. [6] Castles: The Northern Campaign was reviewed in 1992 in Dragon #180 by the Lessers. The reviewers gave the game 5 out of 5 ...