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With the introduction of DXR in October, four new features were added to DirectX 12: [1] Acceleration structure is a representation of the 3D environment that is efficiently formatted for the GPU. This environment is the plane that is used to create the starting points. The structure allows for modifications to be made and has optimized ray ...
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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
Video converter Converts without transcoding Batch convert Join files Converts audio files Converts photos Extract audio Preview Include effects Editing tools DVD burning Blu-ray burning Menu templates Splitting into chapters Converts online videos Subtitles support Upload to YouTube Variable frame rate inputs Any Video Converter: No: Yes: Yes ...
HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...
MP4 only supports Digital 3D at the video format level. [44] Some common multimedia file formats are not completely distinct container formats. Some are containers for specific audio and video coding formats, such as WebM, a subset of Matroska.
Freemake Video Converter 2.0 was a major update that integrated two new functions: ripping video from online portals and Blu-ray disc creation and burning. [13] [14] Version 2.1 implemented suggestions from users, including support for subtitles, ISO image creation, and DVD to DVD/Blu-ray conversion. [15]
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.