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In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures , the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [ 1 ]
The definition of an interface type lists required methods by name and type. Any object of type T for which functions exist matching all the required methods of interface type I is an object of type I as well. The definition of type T need not (and cannot) identify type I. For example, if Shape, Square and Circle are defined as
Interfaces are data structures that contain member definitions and not actual implementation. They are useful when one wants to define a contract between members in different types that have different implementations. One can declare definitions for methods, properties, and indexers. Interface members are implicitly public.
The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.
Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class. For most purposes, this is functionally equivalent to the interfaces provided in other languages, such as Java [ 4 ] : 87 and C#.
The <~ rule defines an interface type - it indicates what properties are characteristic of a person and also gives type constraints on these properties. It documents that age is a functional property with an integer value, that lives is a unary relation over strings, and that dayOfBirth is a functional property with a value that is an object of ...
The primary function of a foreign function interface is to mate the semantics and calling conventions of one programming language (the host language, or the language which defines the FFI), with the semantics and conventions of another (the guest language).
Cω – C Omega, a research language extending C#, uses asynchronous communication; Clojure – a dialect of Lisp for the Java virtual machine; Chapel; Co-array Fortran; Concurrent Pascal (by Brinch-Hansen) Curry; E – uses promises, ensures deadlocks cannot occur; Eiffel (through the SCOOP mechanism, Simple Concurrent Object-Oriented Computation)